
Aryan Manandhar
Mobile & Game Developer . Licensed Computer Engineer . Distributed System Engineer
I am a Software Engineer and Licensed Computer Engineer based in Kathmandu, Nepal. Currently, I work remotely with healthtek building mobile health applications and with monkeybyte developing and optimizing game systems in Unreal Engine 5 and ActionScript. I specialize in refactoring legacy codebases, real-time performance optimization, and cross-platform mobile systems.
Software Engineer @ HealthTek Inc.
- Developed +Health Challenges App integrating native Android health features using Kotlin, React Native, and Health Connect SDK.
- Built backend services with Node.js, Koa, Redis Cache, and MySQL deployed on Linux/Nginx servers.
- Implemented timezone critical operations, dynamic app icons, OneSignal notifications, and QR code scanning with deep linking.
- Modernized legacy codebases, resolved security vulnerabilities, and ensured HIPAA compliance.
Game Developer @ Monkey Byte Inc.
- Ported legacy C games to UE5 C++, re-implementing core gameplay, enemy AI, and data-driven systems.
- Upgraded Flash games with HARMAN AIR, custom Twitch OAuth, and high-frequency IRC message handling (3000+ msgs/sec).
- Optimized build size by 50%+ using async loading and pointer references, and published upgraded titles to Steam.
Backend Engineer @ Real Time Solutions
- Developed the YouTube-to-IDAQ system and Discharge Forecast project using Django, Celery, Redis, and PostgreSQL.
- Hosted systems on Linux servers and managed concurrent processing of multiple YouTube live streams.

A real-time pose detection fighting game built in UE5, utilizing MediaPipe and CNN+GRU models for action classification.

A futsal opponent finder mobile app developed with Flutter, Django, PostgreSQL, Redis, and Google Maps API.

A health and activity challenge platform for organizations.