Experience

Software Engineer @ HealthTek Inc.

May 2025 — Present · Remote (Castro Valley, CA)

  • Developed +Health Challenges App integrating native Android health features using Kotlin, React Native, and Health Connect SDK.
  • Built backend services with Node.js, Koa, Redis Cache, and MySQL deployed on Linux/Nginx servers.
  • Implemented timezone critical operations, dynamic app icons, OneSignal notifications, and QR code scanning with deep linking.
  • Modernized legacy codebases, resolved security vulnerabilities, and ensured HIPAA compliance.

Game Developer @ Monkey Byte Inc.

May 2025 — Present · Remote (Castro Valley, CA)

  • Ported legacy C games to UE5 C++, re-implementing core gameplay, enemy AI, and data-driven systems.
  • Upgraded Flash games with HARMAN AIR, custom Twitch OAuth, and high-frequency IRC message handling (3000+ msgs/sec).
  • Optimized build size by 50%+ using async loading and pointer references, and published upgraded titles to Steam.

Backend Engineer @ Real Time Solutions

Dec 2024 — Feb 2025 · Kathmandu, Nepal

  • Developed the YouTube-to-IDAQ system and Discharge Forecast project using Django, Celery, Redis, and PostgreSQL.
  • Hosted systems on Linux servers and managed concurrent processing of multiple YouTube live streams.
Full Control preview
Game / AI
Full Control

A real-time pose detection fighting game built in UE5, utilizing MediaPipe and CNN+GRU models for action classification.

PlayPals preview
Mobile App
PlayPals

A futsal opponent finder mobile app developed with Flutter, Django, PostgreSQL, Redis, and Google Maps API.

Health Challenges preview
Mobile App
Health Challenges

A health and activity challenge platform for organizations.